C# · MIT
Habrador/Self-driving-vehicle
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
★ 464
Stars
104 forks · 4 open issues
+1.0/wk
Growth · measured
Stars counted between two of our own snapshots roughly a week apart. The repository page gives the exact span.
8.8
Momentum / 100
see the breakdown below
7y ago
Created
last push 3y ago
Star history
How this score was built
| Component | Weight | Earned | Why |
|---|---|---|---|
| Velocity | 55 | 1.1 | +1.0/wk, log-scaled against a 750/day ceiling |
| Acceleration | 15 | 0.0 | needs 7-day and 30-day rates side by side |
| Freshness | 15 | 0.0 | last push 3y ago; decays to zero at 180 days |
| Scale | 15 | 7.7 | 464 stars, log-scaled against 150k — stops a 3-star repo topping the board |
| Momentum | 100 | 8.8 | sum of the above |
Detail
| Topics | a-starautonomous-carautonomous-navigationautonomous-vehiclesdubins-pathflowfieldhybrid-a-starmotion-planningopen-sourcepath-planningpathfindingreeds-shepp-curvesroboticsself-driving-carselfdrivingsummonteslaunit3dunityunity-library |
| Matched on | Robotics (motion-planning) |
| Short window | +1 stars over 7 days = 0.1/day |
| Long window | +1 stars over 26 days = 0.0/day |
| Lifetime average | 0.17 stars/day over 2,735 days |
| First seen here | 2026-10-11 |
| Last read | 2d ago |