C · MIT
Scottcjn/legend-of-elya-n64
Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.
★ 142
Stars
16 forks · 3 open issues
flat
Growth · measured
Stars counted between two of our own snapshots roughly a week apart. The repository page gives the exact span.
15.7
Momentum / 100
see the breakdown below
8mo ago
Created
last push 2mo ago
Star history
How this score was built
| Component | Weight | Earned | Why |
|---|---|---|---|
| Velocity | 55 | 0.0 | flat, log-scaled against a 750/day ceiling |
| Acceleration | 15 | 0.0 | needs 7-day and 30-day rates side by side |
| Freshness | 15 | 9.4 | last push 2mo ago; decays to zero at 180 days |
| Scale | 15 | 6.3 | 142 stars, log-scaled against 150k — stops a 3-star repo topping the board |
| Momentum | 100 | 15.7 | sum of the above |
Detail
| Topics | aiedge-aiembedded-aigame-devhomebrewlibdragonllmllm-inferencemachine-learningmipsn64nintendo-64quantizationretro-gamingretrocomputingrustchaintinymltransformervintage-computingzelda |
| Matched on | LLM & Inference (llm-inference) |
| Short window | +0 stars over 7 days = 0.0/day |
| Long window | no snapshot 14–45 days old yet |
| Lifetime average | 0.57 stars/day over 251 days |
| First seen here | 2026-10-29 |
| Last read | 2d ago |