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updated 2d ago
C · MIT

Scottcjn/legend-of-elya-n64

Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.

★ 142
Stars
16 forks · 3 open issues
flat
Growth · measured
Stars counted between two of our own snapshots roughly a week apart. The repository page gives the exact span.
15.7
Momentum / 100
see the breakdown below
8mo ago
Created
last push 2mo ago

Star history

2026-10-29 142 → 142 stars +0 over 7 days 2026-11-05

How this score was built

ComponentWeightEarnedWhy
Velocity550.0 flat, log-scaled against a 750/day ceiling
Acceleration150.0 needs 7-day and 30-day rates side by side
Freshness159.4 last push 2mo ago; decays to zero at 180 days
Scale156.3 142 stars, log-scaled against 150k — stops a 3-star repo topping the board
Momentum10015.7 sum of the above

Detail

Topicsaiedge-aiembedded-aigame-devhomebrewlibdragonllmllm-inferencemachine-learningmipsn64nintendo-64quantizationretro-gamingretrocomputingrustchaintinymltransformervintage-computingzelda
Matched onLLM & Inference (llm-inference)
Short window+0 stars over 7 days = 0.0/day
Long windowno snapshot 14–45 days old yet
Lifetime average0.57 stars/day over 251 days
First seen here2026-10-29
Last read2d ago