Rust · MIT
Sollimann/bonsai
Rust implementation of behavior trees for deterministic AI (now with Python bindings)
★ 1.1k
Stars
42 forks · 8 open issues
+6.0/wk
Growth · measured
Stars counted between two of our own snapshots roughly a week apart. The repository page gives the exact span.
34.2
Momentum / 100
see the breakdown below
4y ago
Created
last push 47d ago
Star history
How this score was built
| Component | Weight | Earned | Why |
|---|---|---|---|
| Velocity | 55 | 5.1 | +6.0/wk, log-scaled against a 750/day ceiling |
| Acceleration | 15 | 8.9 | last week ran 1.59× the monthly pace |
| Freshness | 15 | 11.3 | last push 47d ago; decays to zero at 180 days |
| Scale | 15 | 8.8 | 1.1k stars, log-scaled against 150k — stops a 3-star repo topping the board |
| Momentum | 100 | 34.2 | sum of the above |
Detail
| Topics | aiautonomous-robotsbehavior-treebevyconcurrencydeterministicfinite-state-machinefsmgamegame-developmentnavigationpistonroboticsrosros2rustunreal-engine |
| Matched on | ROS2 (ros, ros2) |
| Short window | +6 stars over 7 days = 0.9/day |
| Long window | +14 stars over 26 days = 0.5/day |
| Lifetime average | 0.68 stars/day over 1,627 days |
| First seen here | 2026-10-11 |
| Last read | 2d ago |