Python
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
★ 24.4k
Stars
3.5k forks · 720 open issues
+8.0/day
Growth · measured
Stars counted between two of our own snapshots roughly a week apart. The repository page gives the exact span.
31.0
Momentum / 100
see the breakdown below
3y ago
Created
last push 12mo ago
Star history
How this score was built
| Component | Weight | Earned | Why |
|---|---|---|---|
| Velocity | 55 | 18.3 | +8.0/day, log-scaled against a 750/day ceiling |
| Acceleration | 15 | 0.0 | last week ran 0.82× the monthly pace |
| Freshness | 15 | 0.0 | last push 12mo ago; decays to zero at 180 days |
| Scale | 15 | 12.7 | 24.4k stars, log-scaled against 150k — stops a 3-star repo topping the board |
| Momentum | 100 | 31.0 | sum of the above |
Detail
| Topics | computer-graphicscomputer-visionradiance-field |
| Matched on | Computer Vision (computer-vision) |
| Short window | +56 stars over 7 days = 8.0/day |
| Long window | +255 stars over 26 days = 9.8/day |
| Lifetime average | 20.01 stars/day over 1,220 days |
| First seen here | 2026-10-11 |
| Last read | 2d ago |